As a result of technology improvements, people’s communication habits have altered. News, communications, and ideas are sent in real-time. Anyone’s voice may be heard. Government interruption of access to digital communication technology like the Internet is essential to the United Nations Human Rights Council condemns daily life. Even though the technology for communicating our ideas has progressed by leaps and bounds, the user interfaces have remained mostly the same.
More recent designs (while still historical by personal computing standards) allude to a future in which computers are networked and employ rich visuals and interactive user interfaces to assist people in making decisions and communicating. While certain technologies, like hypertext, have become widely adopted, others have not. Popular publishing platforms like WordPress and Medium emphasize social features and ease of use while limiting writers’ ability to engage with dynamic online components.
In the spirit of previous computer-assisted cognition technologies, a new computational communication medium has emerged that uses active reading techniques to make ideas more accessible to a varied set of people. These interactive compositions have a long history, ranging from Plato through PHeT to explorable explanations. They’ve been proven to be more engaging, improve recall and learning, and attract a large audience and positive feedback, but we don’t know much about them.
What are Interactive Articles?
From static text and photos to videos and animations, interactive articles employ and link a range of resources. They also use engagement approaches to increase communication, such as details-on-demand, belief elicitation, games, models and simulations, in contrast to these current forms.
While the space of possible designs is far too large to be solved with one-size-fits-all guidelines, a missing foundation for designers to consider when considering the broad area of interactions that could be added to a born-digital article by linking the techniques used in these articles to underlying theories presented across disparate fields of research is provided.
Because various communities create interactive material, this medium is recognized by several names, and no one format or definition has been agreed upon. Researchers have proposed artifacts like explorable multiverse analyses, explainable, and explanations to help them disseminate their work more effectively, communicate their discoveries to the public, and pay off their research debt. Data journalists, technologists, and designers employ interactive storytelling to simplify and amuse difficult news and investigative reporting in newsrooms. Educators use interactive textbooks as a distinct learning approach to provide students hands-on experience with the knowledge they’re studying.
Academics, game developers, web developers, and designers, among others, collaborate on explorable explanations, interactive fiction, interactive non-fiction, active essays, and interactive games. While their technology techniques and target audiences are vastly different, they all rely heavily on the modern web’s interaction.
Significance of Interactive Articles
Interactive installation art has been around for over a century. It is made in the current era’s context of modern art. Artists and audiences may engage and experience the works firsthand, and the relationship is significantly increased. Combining technology and emotion strengthens the link between art and its audience. Rather than passively admiring traditional works of art, individuals should make an effort to see what they want. The audience will actively experience the allure of unique art during the visit through this analysis. Artificial intelligence and wireless network connectivity may make interactive art pieces look more intelligent, and the results presented are also excellent.
Add artificial intelligence and wireless network connectivity to interactive installation art. It becomes simpler for artists to generate good energy and for audiences to converse with art face-to-face.
The value of interactive articles is based on the premise that they help people communicate and learn more effectively. There haven’t been many studies done on how helpful interactive reports are. Large publishers’ reluctance to reveal internal information exacerbates the situation, and laboratory research may not apply to real-world reading trends.
The New York Times supplied one of the few data points available, claiming that just a tiny fraction of users engage with non-static material and advising designers to avoid it. However, another study has revealed that when interactivity is a significant component of the article’s content, many readers, particularly those on mobile devices, are interested in using it.
Despite follow-up debate that contextualizes the original remark and identifies circumstances when interaction may be advantageous, this statement from The New York Times has become a design rule-of-thumb. Many designers choose not to employ interactivity as a result. Designers may pick an inferior presentation of their ideas due to this incident. More study is needed to determine whether interactivity is worth the investment in development.
We think interactive articles can ignite readers’ interest in learning and make complicated topics accessible and clear to everybody.