Video game creators have long been waiting to bring players into the world of games. Through the years, new ideas have added comprehensive views of real-world environments and haptic feedback through controls. 2016 has been the watershed year when virtual reality finally broke through as a mainstream technology and took the gaming world a step further.
The technology has been successful in making players excited about the world they are in. Whether the virtual world or the augmented world, VR/AR technologies have become synonymous with gaming.
Virtual reality holds a lot of potential in a variety of industries. However, this technology has brought a world of change for hardcore gamers. This potential will further expand if companies build customer-oriented experiences around virtual reality. And more so if the customization of VR and AR content is improved according to customer needs.
Virtual Reality Gaming – The Tomorrow
The increasing number of startups offering virtual reality gaming software is expected to boost the demand for virtual reality games. The adoption of cloud gaming will help the growth of VR games and other related gaming applications in the future.
Pandemic-driven spending in the video gaming industry seems to be flowing down to the virtual reality platforms, signaling a possible escalation in the gaming medium. A medium that has lured billions in investments but has been more focused on exploring potential than realizing success.
In the first quarter of 2021, Facebook announced more than 60 games available for the Oculus Quest, and Quest 2 made over $1 million since the start of 2020. Six games crossed the $10 million revenue mark, including Skydance’s “The Walking Dead: Saints and Sinners,” grossing $29 million. These figures complement sales of the Oculus Quest 2 headset released in October 2020.
Facebook, which purchased VR headset maker Oculus for $2 billion in 2014 and renamed it Facebook Reality Labs last year, did not release the specific sales numbers for the new hardware but announced that preorders for the Quest 2 were five times higher than Quest 1, which debuted in May 2019.
This news is particularly encouraging and comes when virtual reality is making gains in the gaming market. The pandemic has partially helped in the overall rise in the gaming industry. However, the improved VR hardware and software are also responsible for the spike in sales and demand. The release of Valve’s “Half-Life: Alys,” a AAA game developed particularly for virtual reality, along with affordable headsets, helped boost the VR market in 2020 and 2021, according to a recent market analysis.
The factors that contribute to the success of the virtual reality gaming industry and its overall growth include the ability to develop new gaming experiences. As Spielberg says, “It’s a place where the limits of reality are your own imagination. You can do anything, go anywhere”.